XRHSHUISKYWARD / 006
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Info

SKYWARD — 3D Mountain Hiking & Planet Exploration

Walk a winding mountain ridge through forests, desert canyons or polar snow. Explore detailed trails with birch trees, ferns, wildflowers, fallen timber, scree, desert plants and broken ice. Warm sunlight, foliage backlighting and grounded shadows enrich dynamic weather across seven altitude stages. Your equipped stickman hiker can roam freely across gentle ridges and saddles toward an approximately 11,000 m summit and a cinematic planet reveal. Keyboard or bottom-right touch joystick; WebGL required. Local best altitude and optional original country music. On reaching the actual summit, a slightly elevated side view frames your hiker on the peak before the planet reveal. After the cinematic, return to the same summit to keep hiking and dragging to look; it plays only once per expedition.

Platforms & play modes

desktop, tablet, mobile. Single-player exploration. No human multiplayer.

Controls

Choose a scene before each expedition; a fresh random seed generates the mountain, rocks and landscape locally. Move freely across the 3D terrain with W/S or ↑/↓ forward/backward and A/D or ←/→ sideways, relative to the camera. Hold Shift to hike faster; drag with the mouse to look. Phones and tablets: use the bottom-right joystick to move, drag the left side to look and hold the ↑↑ button to hike faster. Choose your own route over the mountain through forest, clouds and snow to a summit near a stylized 11,000 m; then a pausable 30-second cinematic first frames the hiker from a slightly elevated side view on the peak, lifts off, sweeps past the planet’s limb and reveals the full globe with ocean, clouds, daylight and a blue atmospheric rim. Walking stops during this finale. After it finishes, choose Return to the mountain to resume hiking and dragging to look at the same position; it plays only once per expedition. Pause also lets you choose a new expedition. Control an animated stickman hiker. This is a relaxed single-player exploration, with no combat or survival timers; scale is artistic, not a physical Earth model. During normal hiking the camera keeps a steady horizon unless you drag to look. The height display follows the rendered terrain under your feet: it rises uphill and falls downhill, independently of distance traveled. Your highest altitude is saved separately only in this browser. Esc or P pauses; M toggles a relaxed original country instrumental (fingerpicked guitar, soft bass and slide melody). Every load starts muted. Touch controls suppress long-press menus, selection, double-tap and pinch zoom. Landscape and portrait work. Weather is simulated locally and changes automatically, with an 18-second blend between 84-second conditions: clear skies, overcast, mountain mist, rain, storms and snow; desert mist becomes haze. Wind moves vegetation and precipitation. Rain wets the ground, which gradually dries; higher altitudes turn rain into snow, and precipitation disappears near space. Volumetric clouds are clipped by terrain depth and shade direct sunlight. Pause freezes weather too. Weather changes visibility and appearance, without altering walking speed or collision physics. No location or live weather service is used. Each expedition starts with a seeded weather condition. Follow winding ridgelines above sloping valleys, descend into saddles and climb the next crest. Elevation follows the ground at a gentler scale, reaching roughly 11,000 m at the summit. Trails are visual landmarks: you can leave them freely. Plants and rock details vary by scene and altitude; lighting and foliage respond to weather.

Free to play. No downloads or sign-up. Sound starts off; enable it manually.

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